Check out some of these articles and write ups on "Flow State", which wikipedia defines as "...the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity."
Flow State as defined by Mihaly Csikszentmihalyi:
http://en.wikipedia.org/wiki/Flow_(psychology)#Components_of_flow
Flow is often used in game design as a means to keep players psychologically happy (and to a certain extent, "addicted"). Flow state can also be applied to work, where long range planning and short range execution overlap, resulting in work that is fun, meaningful and rarely wasteful.
Finding a way to achieve flow state when working on your thesis will undoubtedly make your workflow more enjoyable and less wasteful, and ultimately, less stressful.
http://www.fastcompany.com/magazine/97/art-of-work.html
http://www.stevepavlina.com/blog/2007/01/7-rules-for-maximizing-your-creative-output/
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